

Nevertheless, Onimusha has been resurrected with a large innovation attached – the player can now choose between original and direct movement controls, and it’s a change that serves to make it more accessible while also crippling most of its combat design.

That’s not a huge surprise since a melee combat game with fixed cameras and Resident Evil-style ‘tank’ movement seems like a terrible idea, and the original release didn’t do much to rise above that estimation. The series, never one of Capcom’s mainstays, was pretty much forgotten in the ’00s. Onimusha: Warlords has returned from the depths of obscurity. WTF How did they not remove the beholders that steal souls and drain experience? HIGH Using the ultimate secret sword to make short work of the final boss.
